Some of our experience, it turns out, didn't turn out to help us as much as we are used to in providing accuracy with our predictions. I don't think I'm going to surprise anyone with this information, but it turns out that from a project point of view, Duke is a different beast all together. But we use our experience and the trends and data we have to guide our predictions and that gave us confidence that May was not only accurate, but had some cushion in it. Each of those work items created a degree of uncertainty with our prediction. Thousands and thousands of tasks and bugs have been completed since then. I want you to know, though, that when we announced May, we believed it. Given that we've made this mistake and it's cost everyone another several weeks of waiting, I think it's helpful for myself and for all of us to feel a little pain from that. I am ultimately responsible for Duke now, so I deserve it. We asked you guys to come here and do that and we really deserve it. Thanks for coming to the forums and beating us up a bit over this. The fate of the gaming world is in their hands. They will suffer setbacks but they must not fail. Gibson, Bergman, Tobey, this is their quest. This time, it was time to end this thing once and for all. Shacknews woke one morning afternoon to discover Steve was gone, the site was now in someone else's hands, and he was back on the frontlines. Steve was comfortable in his retired life, but when Duke Nukem calls, you have to answer. He called on Steve, the one man he could count on back in the day. Duke hit increasingly hard times until his allies started leaving him and eventually hit rock bottom. The war was over - for now - and Duke Nukem no longer needed him.īut then things didn't go well. Once that battle was over he was honorably discharged and went on to the private sector where he turned that website, which was once his disguise, into a multimedia empire worth an undisclosed sum of money. Originally a liason of the Quake side, he eventually switched sides and was one of Duke Nukem's main generals, thus the name change of the site. Steve Gibson was one of the front line agents in the great FPS wars of '96 and his front was his website. Since we've played the game a number of times recently and have heard the fine folks at Gearbox pound their chest about its epic arrival on a number of occasions, we're going to assume this most recent delay is purely a business decision and not part of some elaborate gag to break the hearts of the waiting Shacknews community. A winding- nearly fourteen year long-road filled with leaks, lawsuits, and ladies later and Duke Nukem Forever has still eluded release. Gearbox had previously promised Duke's return would occur on May 3.Ī reason for the delay was not given however, Gearbox took a moment to release a video poking fun at itself for adding to the Duke delay drama.ĭuke Nukem Forever first began its development odyssey in April 1997, when the now dismantled developer 3D Realms announced the title's existence. Gearbox Software announced that Duke Nukem Forever has once again been hit with delays and will now arrive on June 10 internationally and June 14 in North America. It would appear that Duke is going to take a few extra strides during his long walk to retail.
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